//====================================================================/ // / // KK-Multi Agent Simulator for Java / // / //====================================================================/ Version = 1.0; //------------------------------------------------------- // Component Tree //------------------------------------------------------- UNIVERSE { Space espacio(0,0),Square_2D(50, 50, Loop, North, 1){ AgtType hito(0, 0)[100] { Dim X(0, 0) As Double = (0.0); Dim Y(0, 0) As Double = (0.0); Dim Layer(0, 0) As Integer = (0); Dim Direction(0, 0) As Double = (0.0); Dim iro(0, 0) As Integer = (0); } } } //------------------------------------------------------- // Agent Variable Initial Data //------------------------------------------------------- Initial_Value { } //------------------------------------------------------- // Agent Rule //------------------------------------------------------- #begin_rule UNIVERSE Univ_Init{ } Univ_Step_Begin{ } Univ_Step_End{ } Univ_Finish{ } #end_rule UNIVERSE //------------------------------------------------------- // Agent Rule //------------------------------------------------------- #begin_rule UNIVERSE.ESPACIO.HITO Agt_Init{ my.X = rnd()*50 my.Y = rnd()*50 my.Direction = 360*rnd() if my.id == 0 then my.iro = color_black //0番だけが実行します elseif my.id <= 3 then my.iro = color_blue //1,2,3番だけが実行します else my.iro = color_red //残りのすべてが実行します end if } Agt_Step{ dim aite as agt dim mawari as agtset dim emono as agtset dim ninzuu as integer if my.iro == color_black then //自分がキョンシーだった場合 forward(2) makeallagtsetaroundown(mawari, 1, false) //周囲1にいる一人一人を見て、相手が普通の人間だったら獲物リスト(emono)に入れます for each aite in mawari if aite.iro == color_red then addagt(emono, aite) end if next aite //獲物リストの数を数え、1以上だったら、その中から一人ランダムに選んでキョンシーにします。 ninzuu = countagtset(emono) if ninzuu >=1 then aite = getagt(emono, int(rnd()*ninzuu)) aite.iro = color_black println(1) end if elseif my.iro == color_blue then //自分が導師だった場合 forward(1) makeallagtsetaroundown(mawari, 1, false) for each aite in mawari if aite.iro == color_black then aite.iro = color_yellow end if next aite elseif my.iro == color_red then //自分が普通の人間だった場合 forward(1) end if //自分の色が黄色だった場合には、何も実行されません。つまり動きません。 } #end_rule UNIVERSE.ESPACIO.HITO //------------------------------------------------------- // Simulation Definition Division //------------------------------------------------------- Single_Simulation { Step_Max = 0; Time_Max = 0; End_Condition = ""; Exec_Wait = 0; Exec_Order = Random; Exec_Order_Random_First_Step_Only = No; Random_Seed = 0; Log_File = "", Fixed, Append, 0; Replay_Log_File = "", Fixed, Append, 0; Redraw_Timing = Step; Redraw_Interval = 1; Garbage_Interval = 10; } //------------------------------------------------------- // Simulation Loop Definition Division //------------------------------------------------------- Repeat_Simulation { Value_Change = None; Repeat_Max = 1; } //------------------------------------------------------- // 2 Dimension Map Display Definition Division //------------------------------------------------------- Map_Output { Map_Space_Name = "Universe.espacio"; Map_Name = "espacio"; Font_Name = "Dialog"; Font_Char_Set = 81; Font_Size = 12.0; Font_Style = 0; Font_Color = 0, 0, 0; Font_Background_Color = 255, 255, 255; Title = ""; Axis_Label = "", ""; Draw_Range = 0, 0, 50, 50; Ruled_Line = No; Remarks = Yes; Legend_Pos = Top; Background_Color = 0, 0, 0; Background_Transparent = No; Target_Layer = 0; Coordinate_Display = No; Space_Kind = Square_2D; BG_Pict = No; BG_Type = 0; BG_Var_Name = ""; BG_File_Name = ""; Disable = No; Position_x = 239; Position_y = 28; Size_x = 958; Size_y = 857; Origin_Position = 2; Output { Map_Element_Name = "hito"; Map_Element = Agent_Variable; Output_Expression = "UNIVERSE.espacio.hito"; Draw_Line = No; Collection_Name = ""; Line_Type = 0; Line_Arrow = 0; Line_Width = 0; Line_Color = 0, 0, 0; Agent_Color = "UNIVERSE.espacio.hito.iro"; Marker_Id = 1; Icon_Type = 0; Icon_Var_Name = ""; Icon_Transparent = No; Icon_Enlarg_Reduce = No; Icon_File_Name = ""; Num_Display = No; Num_Var_Name = ""; } } //------------------------------------------------------- // Control Panel Definition Division //------------------------------------------------------- Control_Panel { Display_Area = 0, 0, 100, 100; } //------------------------------------------------------- // Space Initial Value Definition Divsion //------------------------------------------------------- Space_Initial { } //------------------------------------------------------- // Other Miscellaneous Data Definition Division //------------------------------------------------------- Others_Data { Indent = 4; Rule_Colored = Yes; Font_Name = "Dialog"; Font_Char_Set = 0; Font_Size = 12.0; Font_Style = 0; Font_Color = 0, 0, 0; Font_Background_Color = 0, 0, 0; Window_Hide_Run = 1; Debug_Position_x = 75; Debug_Position_y = 75; Debug_Size_x = 400; Debug_Size_y = 200; Console_Position_x = 2; Console_Position_y = 400; Console_Size_x = 600; Console_Size_y = 120; }